time limit in a roguelite’s run (reactor feature)
I do really like roguelikes and roguelites. It actually doesn’t matter if it is a classic turn-based rougelike, a 2D platformer, a top-down dungeon crawler, a space shooter, a real-time tactic/strategy or anything else. I just like the idea behind them. Failing, learning and repeating. In quite short runs. Some of the games have a…
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