I do really like roguelikes and roguelites. It actually doesn’t matter if it is a Read More “time limit in a roguelite’s run (reactor feature)”
multithreading
Tea For God is a VR game. This means that it has to render two Read More “multithreading”
procedural level generation using impossible spaces
During the last few days, I decided to focus a bit on level generation. I Read More “procedural level generation using impossible spaces”
ui and options
Among things that people were mentioning was lack of any settings. I’d prefer addressing feedback Read More “ui and options”
forearm displays and navigation
A while ago I published a demo build and got amazing feedback from lots of Read More “forearm displays and navigation”
procedural modular
I am a big fan of procedural generation. All characters I work on are procedurally Read More “procedural modular”
bug fixing
During last two weeks I was mostly bug fixing. I had a bug where rammers, Read More “bug fixing”
pockets, proximity mines, machine pistols
Busy busy. During last week, well, almost two weeks, I’ve focused on pockets. Player has Read More “pockets, proximity mines, machine pistols”
grenade
Last week I was adding some features for shield mushroom worm (shader to reflect health, Read More “grenade”
shield
I wanted to post an update every week. That didn’t go as planned for various Read More “shield”