devlog

mid-October update

I went to Poznań Game Arena recently with Tea For God. I wanted to check if it really won’t affect the sales and it didn’t. But I decided to make a prototype to test if there would be some interest in a non VR game. I called the prototype “Subspace Scavengers” as I decided to…
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2023-10-23 0

plans for September

I took some vacations recently that I was looking forward to for a long time. This is the reason why there were no updates for the game. For the next few weeks I should be mostly focused on porting the game (submissions). During the waiting time I don’t want to start any bigger tasks for…
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2023-09-01 0

update 1.0.3 and roadmap

Another update mostly about fixes but there are some other changes as well. The most important change is proper preparation of play-area size that is based on boundary points. It works now on SteamVR/OpenVR and OculusAPI. I will be investigating OpenXR as well. Other non-fix changes are related to some gameplay mechanics. Hitting (melee) is…
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2023-08-10 0

preparing play-area from boundary

Since Quest link has been introduced there was one thing that was a bit problematic. It was impossible to read “play area”. It was incorrect, too big, rotated, reaching outside the actual boundary. I reported it only to learn that there were other developers before me who also reported the issue but it has not…
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2023-08-10 0

update 1.0.2 and roadmap

This update is mostly fixes but there are some changes about unlocks. For run-based mode, unlocks can be unlocked only if there’s no run in progress. You have to either fail or finish the game or – you can end the current run from the unlocks menu. I was a bit reluctant about this change…
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2023-08-02 0

first update and roadmap

The time after the release was quite busy and I know that I have lots to do now. With the game and with getting the game to the people. In the first update, I fixed some of the bugs as well as changed a few things in the game. About the bugs – there are…
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2023-07-26 0