tea for god

Explore a vast world by just simply walking, never leaving your own room.

What is it?

VR adventure with the most natural locomotion. There’s shooting, exploring and tons of procedural generation.

What’s that about the locomotion?

No teleporting. No sliding. The way to move is how you do it every day in the real world. The game utilizes your room as much as possible to let you just wander around.

Should I worry that I will hit the wall?

No. The game knows what are the limits and sticks to them really hard. If you see a place you could go to, the game makes sure it remains within given boundaries. You may feel uneasy at the beginning, but after a while, you may forget that you are in fact in your room. You could walk miles and miles blasting enemies into bits.

Okay, but it’s a shooter. And I don’t like shooters.

No worries. The game is highly customizable. If you prefer just walking around and exploring the world, you can even disable all NPCs. Or just hostiles if you’d still like to meet someone.

And if I like shooting?

There’s plenty of that and you can make it as hard or as easy as you want. You can also choose between an arcade mode and a roguelite mode. If you prefer an action-oriented game with checkpoint-based saves, go for the arcade mode. But if you’re into permadeath, tinkering and exploration, you might want to try the roguelite mode.

What about the exploration?

There’s a vast world to explore. While some sections are linear, there’s plenty of more open-world sections. There are various devices that you may find useful on your way. There are different kinds of robots, each one having its own unique quirks.

Are there any tutorials?

The arcade mode introduces the basic concepts as you play the game. It misses some of the gameplay systems for the sake of simplicity and pure action-oriented fun. It plays like a checkpoint-based linear shooter.

The roguelite mode, on the other hand, is about exploration. There are more devices you will find, offering more upgrades, weapon crafting. But just as the hero wanders into an unknown world, so do you. And you will have to learn everything on your own.

What about procedural generation?

The game adjusts to any room it is given. It achieves that by means of procedural generation. Wider or narrower corridors. Bigger or smaller platforms. And so on. Some of the zones are unique to certain play area sizes. The bigger the play area, the bigger variety of zones. Also the creatures, weapons, almost everything else is procedurally generated. It is not random, though. The procedural generation system is given certain limitations and works within them. And those limitations are hand-crafted to get desired results. While some of the game sections are open-world, the game itself is linearly structured.

What’s the story?

In the distant future, humankind has been united, ruled by God Emperor. Endowed with advanced technology we reached stars, colonised new worlds, went onto endless crusades against myriads of civilisations.

Personal tragedies tend to be meaningless against the time. But once in a while, one person may start a fire that can change the fate of the whole universe. A man who lost his family, who holds God Emperor accountable for their death, seeking answers and vengeance, embarks onto his last journey to the place no human has ever left alive, where God Emperor is believed to reside.

Can I play it?

The demo is available. For the full game, you still have to wait a bit.

Can I contact you?

Feel free to do so. I’d be happy to chat a bit.